DOPAPLAY updates
What changed in 3SEC FEED, POPCHAIN, DOPA DASH and GREEDY LOOP, newest first, with dates and versions.
Diese Seite gibt es auf Englisch und Koreanisch.
POPCHAINv1.9.37
- When POPCHAIN is played inside the dopaplay.io portal, the How to play, FAQ, About and News links on home open www.popchain.io in a new tab, so the game stays open.
DOPA DASH
- dopadash.io opens on a landing page with an introduction, real screenshots and a PLAY button, and returning players go straight into the game.
- Eleven new English guide pages: one for each district with its real levels, plus Free Party, the Daily, bosses, creatures, and power-ups and scoring.
- DOPA DASH can be played inside the DOPAPLAY portal at dopaplay.io, in the portal's language.
GREEDY LOOP
- GREEDY LOOP can be played inside the DOPAPLAY portal at dopaplay.io, in the portal's language.
- A first visit to greedyloop.com opens on an introduction page with screenshots and a PLAY NOW button, and the site got new English guide and world pages.
3SEC FEEDv1.0.2
- The first iOS update is out on the App Store.
- iPhone and iPad players get Game Center: 3 leaderboards (Free Feed Best, Channel Journey Stars, Today's Feed) and 15 achievements.
- Announcer voices now play on iPhone and iPad. In 1.0 they were silent while music and effects worked.
- Hearts and score sit below the Dynamic Island on newer iPhones, and runs that cleared nothing no longer go on the leaderboards.
DOPA DASH
- Each language's home page on dopadash.io has a written introduction: what the game is, the rules, the districts and modes, and the latest news.
- News on dopadash.io became a weekly post, with the first one in all 16 game languages.
GREEDY LOOP
- The radial speed streaks at high pace, in a dash and in a surge were removed.
POPCHAINv1.9.36
- The level number sits in the center of the level badge, and three-digit levels shrink to fit inside it.
- The stir and booster buttons under the jar sit evenly inside their rings.
POPCHAINv1.9.34
- While a big sticker such as COMBO!, FEVER! or a level-up is on screen, the chat dims so the two never overlap.
- On the story map, the next world's name plate moves aside from your pin, and world names sit on a white plate.
- Translated titles keep a matching outline, unavailable buttons fade instead of turning gray, and language rows no longer cut off text.
POPCHAINv1.9.30
- The first-run tutorial can no longer end in an overflow: new jellies pause near the dashed line, and a story show's clock waits for your first pop.
- No full-screen ad appears before the tutorial is finished or skipped, and a rewarded ad pays out no matter how long it stays on screen.
- Level ups, results and new skin reveals use a soft glow with sparkles.
- Settings fit on small 360x640 phones, and a tapped jelly always reacts.
3SEC FEEDv1.0
- 3SEC FEED 1.0 for iPhone and iPad is on the App Store.
3SEC FEED
- The 3sec.io play guide added gameplay video, the moves with example shorts, and sections on every mode, LIVE, Going Viral, the Collection book and result cards, in 22 languages.
- Shared links show a short preview link.
DOPA DASH
- The How to play page got rule and control cards, a gameplay video on top, and real screenshots taken while playing on the beat.
GREEDY LOOP
- Fixed: the legendary creature a broken gate gives no longer pushes a full line to 11 of 10.
3SEC FEED
- The first visit on the web is much lighter: about 2.2 MB instead of 12.2 MB, loading in 2 to 3 seconds instead of 11 to 14.
- All text is at least 16px, and long hashtags and buttons that overflowed were shortened.
- After practising the shorts you missed in a stage, you can jump straight to the next stage.
- Sound comes back after switching tabs or apps on iPhone, and if ads are blocked or you are offline the next run starts at once.
- 3sec.io added English and Korean pages: how to play, about, FAQ, news and contact.
POPCHAINv1.9.26
- popchain.io has How to play, About, FAQ, News and Contact pages in all 22 game languages, linked from the foot of the home screen.
- The first-run tutorial became a spotlight: the group to tap glows while the rest of the jar dims, with the hint in a bubble right above it. SKIP ends it, and Replay tutorial in Settings plays it again.
- Every word on the score card is large enough to read on a small phone, and stirring no longer makes phones drop frames.
- On the web, a missing or slow ad no longer holds up the next run.
DOPA DASHv18.16
- Every piece of text in the game is at least 16 pixels.
- On phones with a notch or home bar, the floor, paint and backgrounds reach the edge of the screen.
- Ads wait until after your first run, and Remove Ads owners wake up from a bored ending without an ad.
- If an ad does not answer or is blocked, the game no longer waits for it.
- dopadash.io got player guide pages (how to play, stages and crew, about, FAQ, news and contact) in all 16 languages, with a language switcher.
GREEDY LOOP
- A controller now plays the whole game, Steam Deck included, and on-screen prompts name its buttons.
- No scrollbars on any in-game page or website page.
- New website pages: how to play, the six worlds, all 55 creatures, FAQ, news and press kit, in English and Korean.
- The Steam version was announced with a planned release date of October 28, 2026.
3SEC FEED
- New players see one card and one Play button, and the first stage starts right away with Season 1 shorts.
- The first episode (stages 1 to 10) gives 4 hearts and shows shorter results.
- Shorts you meet for the first time or keep missing quietly get a little more time.
- Broom flight! and Water It! were made fairer after the first play data.
POPCHAINv1.9.20
- Stirring is gentler and leaves a glowing candy ribbon in the jelly colors.
- Jellies resting in the pile no longer shoot up along the left wall.
- Fonts ship with the game, so the right lettering shows even offline.
- The tutorial hand's fingertip lands on the jelly it points at, and SHARE opens the score card at once.
DOPA DASHv18.16
- Your creature always stays fully on screen, and the tour levels were retuned for it.
- PERFECT, GOOD and OFF always appear in the same place, the HIT! spot above the beat bar, and HIT! is louder.
- The PERFECT drill was reworked and is followed by a rules card: what to do, what costs a vibe and how a run ends.
GREEDY LOOP
- Bumper and keeper knockbacks ease into the push instead of jerking backwards.
- The line of creatures keeps the same spacing in every world and through the fall between worlds.
3SEC FEED
- No more locked shorts: every short can come up from the start, and journey stages draw from the whole game with the episode's theme most likely.
- Daily missions grew from 12 to 27 kinds, with one easy, one normal and one hard mission each day.
- This Week's Theme: one episode's shorts appear more in Free feed, and 15 wins in a week give 5 boosters.
- Optional DOPAPLAY account: cloud save across devices, and leaderboards for Free feed, Today's feed and journey stars.
- Challenge links: share your Today's feed result and a friend plays the same 20 shorts to beat it.
- A full translation review fixed about 3,900 lines across 21 languages, and 757 announcer lines were re-recorded to match.
- Ads arrived, only between runs, and Remove Ads (US$4.99) and the Supporter Pack (US$6.99) went on sale.
- The game runs offline after the first visit, and screen shake turns off when your device asks for reduced motion.
POPCHAINv1.9.17
- Stirring became a move you earn: hold up to 3 stir charges, spend one per drag, and earn one back by popping 7 or more jellies in one tap.
- Challenges: sharing a Marathon score sends a link, and you get notices on home when friends beat it.
- Web purchases arrived: Remove Ads (US$4.99, plus 1,000 coins) and the Supporter Pack (US$6.99: no ads, the Royal skin, a supporter badge and rewards without ads).
- Ads on www.popchain.io appear only between runs: from the fourth run, every other run, at least 90 seconds apart and never in the first 3 minutes. Rewarded ads pay only when watched.
- All 20 translated languages were reviewed line by line against English and Korean, about 1,050 strings.
- Daily rewards follow the server's clock, 2X XP and 2X coin events show a tag on the MARATHON button, and switching tabs or apps pauses the run, including FEVER and show timers.
DOPA DASHv18.16
- ENCORE: the Party Tour goes on past LV 60, a lap at a time, each lap busier and faster.
- Rankings in Records: Free Party all time and this week, and today's Daily, with the points you need to pass the next player.
- Challenge links come back to the sender: Records shows who beat your score, with a rematch button.
- Weekly events, such as double XP or a double star jar, show on the PLAY button when they are on.
- The HARD levels were retuned so they are a real step up.
- Remove Ads and the Supporter Pack (Remove Ads plus the Rave paint and a supporter badge) went on sale, and ads went live on dopadash.io with none between runs in the first three minutes.
- Leaving the app or tab pauses the run, and one tap resumes it with a 3-2-1 count-in on the beat.
- dopadash.io works offline after the first visit, and all game text was reviewed in context in all 16 languages.
GREEDY LOOP
- Zoom without two fingers: mouse wheel, right-button drag, the + and - keys, and L2 and R2 on a controller.
- A tap during the fall between worlds makes Kai swim or strike a pose, and the camera comes in close for the fall.
- The account page links to MANAGE ACCOUNT on dopaplay.io.
3SEC FEED
- 3sec.io went live on its own hosting, and 3secfeed.com and 3secfeed.io lead to it.
- The hint hand only shows the swipe to the next short, never during a short.
POPCHAINv1.9.6
- POPCHAIN is live on the web at www.popchain.io.
- A guest account is created in the background on first launch, and progress saves to the cloud; saves from two devices merge without going backwards.
- Account in Settings uses the shared DOPAPLAY account on dopaplay.io, where you can sign in with Google, Apple, LINE, Kakao or email.
- Marathon runs get a global rank on the results screen, and the world tab lists the top ten.
- Stirring really moves the jar, and each early run teaches one thing: tapping in run 1, stirring in run 2, a bomb in run 3.
DOPA DASHv18.2
- Every menu and mode is shown on the home screen from the first run, with an LV sticker on anything still locked.
- DOPAPLAY account on dopadash.io: a guest account on first open, cloud save that merges between devices, Free Party and Daily leaderboards, and an account box in Settings.
GREEDY LOOP
- Kai's Greedy Loop joined the DOPAPLAY account: a guest is made on first launch, sign-in happens at dopaplay.io, and records, collection and ranking follow the account.
- Every finished run goes to the ranking, named or not. The old ranking was not carried over, so everyone started fresh.
- Replays show the keeper, the face and the fall between worlds exactly as they happened.
3SEC FEED
- First release: 200 games (184 shorts and 16 LIVE rounds), a 400-stage channel journey in 4 seasons, Today's feed, Free feed, practice, missions, boosters and the Collection book, with text and announcer voices in 22 languages.
POPCHAINv1.8.3
- Home reads in play order: logo and squad, STORY and MARATHON, TODAY'S SHOW, then the daily spin, event, coin jar and missions.
- The chat takes the same share of the jar on every phone, with a compact one-line style on small screens.
- This build includes Story (300 episodes in 20 worlds), Marathon and Today's Show, whose show #1 is dated September 26, 2026.
DOPA DASHv18
- DOPA DASH v18: the 60-level Party Tour across six music districts, 18 songs, 162 voice lines and 16 languages.
- A new city map: each district is one painted scene that wakes up in color as you clear its levels.
GREEDY LOOP
- Creatures are back in the Tear, and time spent there raises the release multiplier by 0.5 every 30 seconds while the rain thickens.
- The lesson ends with Kai shouting LET'S GO!
GREEDY LOOP
- Pinch with two fingers during a run to zoom the camera, and the game remembers the distance.
- The game no longer shows or stores any country or flag.
GREEDY LOOP
- The CREATURES page returned: every species that can appear, with how many you freed and the world where you first met it. Meeting every species unlocks three secret horn styles.
GREEDY LOOP
- The gate's gap stops moving once the gate is in view, and a tier now takes 12 creatures.
- Kai's speech bubble explains how to beat the gate and the hand, and CONTINUE works even when no ad loads.
GREEDY LOOP
- The gate is now a set of slabs, and the world is crossed only when every slab is broken.
- The dash fires even with no creatures carried, breaks blue bumpers too, and charges faster: about half a second from finger down.
- Kai has a recorded voice, and the keeper's hand and face can be heard.
GREEDY LOOP
- New players start with a three-step lesson on the road, and HOW TO PLAY can replay it.
- Difficulty is set per world: the first world teaches, the second practises, the last is hardest.
GREEDY LOOP
- The Magma Field got its own hazard: the lava throws globs onto marked lanes, where fire burns for a while.
GREEDY LOOP
- The game speaks twelve languages, chosen with a globe button on the title screen.







