GREEDY LOOP Update log

Every GREEDY LOOP update that changed how the game plays, newest first, with dates and versions.

Available ang pahinang ito sa Ingles at Korean.

    • GREEDY LOOP can be played inside the DOPAPLAY portal at dopaplay.io, in the portal's language.
    • A first visit to greedyloop.com opens on an introduction page with screenshots and a PLAY NOW button, and the site got new English guide and world pages.
    • The radial speed streaks at high pace, in a dash and in a surge were removed.
    • Fixed: the legendary creature a broken gate gives no longer pushes a full line to 11 of 10.
    • A controller now plays the whole game, Steam Deck included, and on-screen prompts name its buttons.
    • No scrollbars on any in-game page or website page.
    • New website pages: how to play, the six worlds, all 55 creatures, FAQ, news and press kit, in English and Korean.
    • The Steam version was announced with a planned release date of October 28, 2026.
    • Bumper and keeper knockbacks ease into the push instead of jerking backwards.
    • The line of creatures keeps the same spacing in every world and through the fall between worlds.
    • Zoom without two fingers: mouse wheel, right-button drag, the + and - keys, and L2 and R2 on a controller.
    • A tap during the fall between worlds makes Kai swim or strike a pose, and the camera comes in close for the fall.
    • The account page links to MANAGE ACCOUNT on dopaplay.io.
    • Kai's Greedy Loop joined the DOPAPLAY account: a guest is made on first launch, sign-in happens at dopaplay.io, and records, collection and ranking follow the account.
    • Every finished run goes to the ranking, named or not. The old ranking was not carried over, so everyone started fresh.
    • Replays show the keeper, the face and the fall between worlds exactly as they happened.
    • Creatures are back in the Tear, and time spent there raises the release multiplier by 0.5 every 30 seconds while the rain thickens.
    • The lesson ends with Kai shouting LET'S GO!
    • Pinch with two fingers during a run to zoom the camera, and the game remembers the distance.
    • The game no longer shows or stores any country or flag.
    • The CREATURES page returned: every species that can appear, with how many you freed and the world where you first met it. Meeting every species unlocks three secret horn styles.
    • The gate's gap stops moving once the gate is in view, and a tier now takes 12 creatures.
    • Kai's speech bubble explains how to beat the gate and the hand, and CONTINUE works even when no ad loads.
    • The gate is now a set of slabs, and the world is crossed only when every slab is broken.
    • The dash fires even with no creatures carried, breaks blue bumpers too, and charges faster: about half a second from finger down.
    • Kai has a recorded voice, and the keeper's hand and face can be heard.
    • New players start with a three-step lesson on the road, and HOW TO PLAY can replay it.
    • Difficulty is set per world: the first world teaches, the second practises, the last is hardest.
    • The Magma Field got its own hazard: the lava throws globs onto marked lanes, where fire burns for a while.
    • The game speaks twelve languages, chosen with a globe button on the title screen.
    • SHARE REPLAY on the result screen lets anyone watch your run.
    • Hits cost score and show CRASHED, bumpers show BOUNCED, and each hazard a dash breaks pays 12 times the multiplier.
    • A sixth world, the Tear, was added below the Spine, with its own hazard: paving from the worlds above falls as rain.
    • WATCH MY LOOP REPLAY plays your run back from the result screen.
    • The game was named Kai's Greedy Loop.
    • In-run upgrades were removed, so a run is only eat, dodge, hold and release, and the result screen leads with your world rank.
  1. v0.7

    • Version 0.7 of the browser game went live at greedyloop.com, with an online leaderboard and a result screen that names what ended your run.

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