DOPA DASH modes: the Party Tour, bosses, Free Party, the Daily and your crew

The six music districts and their songs, how the two bosses work, ENCORE, Free Party, the seven Daily rules and the creatures you hatch, draw and fuse.

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DOPA DASH has a 60-level Party Tour, an endless Free Party, a Daily with one twist a day, and a crew of creatures you hatch, draw and fuse. Here is how each part works.

The Party Tour

The tour has 60 levels in six districts of ten. Each district is one music scene whose two songs alternate level by level, and every tenth level is a boss. Inside a district the levels run easy, easy, medium, medium, HARD, easy, medium, medium, hard, BOSS. Each district also adds one new kind of guest:

  • Disco Plaza (LV 1 to 10): disco at 118 BPM and k-pop at 124. Gray friends only: regular, small, and big ones that pop into three.
  • Phonk Garage (LV 11 to 20): phonk and electro, both 128 BPM. Adds chestnuts.
  • Funk Rooftop (LV 21 to 30): funk at 130 and UK garage at 132. Adds horn friends.
  • Amapiano Alley (LV 31 to 40): amapiano at 113 and moombahton at 105. Adds party poppers and crowd surges.
  • Jersey Club (LV 41 to 50): jersey club at 140 and rage at 150. Adds shiny friends and introduces power-ups.
  • Hyperpop Galaxy (LV 51 to 60): hyperpop at 155 and drum and bass at 174. Everything at once, on the fastest songs.
The Party Tour map with a Funk Rooftop level card open.
The Party Tour map with a Funk Rooftop level card open.

Bosses: befriend, don't beat

On a boss level the goal is BEFRIEND THE BOSS. King Snooze guards LV 10, 30 and 50 with 15, 30 and 70 hearts. The spiky Chestnut King guards LV 20, 40 and 60 with 13, 13 and 20 hearts. Only dashes on the beat wake a boss: a PERFECT takes one extra heart, and PARTY TIME or a party popper doubles the hit.

A boss slams about every 6.5 seconds, always on the first beat of a bar after at least two beats of warning. When it is fully awake it joins the front of your party, pays a big bonus, drops two power-ups and starts a short PARTY TIME, and the first clear of each boss level gives an egg. Boss levels have their own songs: BOSS PHONK at 140 BPM on LV 10 and 30, RIDDIM at 140 on LV 20 and 40, and HARDSTYLE at 150 on LV 50 and 60.

The Chestnut King waking up: 7 of 13 hearts.
The Chestnut King waking up: 7 of 13 hearts.

ENCORE

After LV 60 the tour carries on as ENCORE. From LV 61 it replays a lap at a time with busier, faster crowds, bigger goals, less time on count goals and higher star scores, and it keeps growing each lap up to the fifth.

Free Party

Free Party opens after LV 10. There is no goal and no clock: it lasts until your vibes run out. Bosses arrive at 40 seconds and then about every 60, and each boss you befriend moves you to the next STAGE with a new floor and song. Free Party has its own rankings for all time and this week.

A Free Party run with a long line of friends.
A Free Party run with a long line of friends.

The Daily

The Daily opens after LV 5. Everyone gets the same start on the same date, with one of seven rules:

  • Shiny Day: shiny friends keep showing up
  • Popper Party: triple the party poppers
  • Chestnut Day: chestnuts come early and often
  • Chubby Day: big ones everywhere
  • Power Paradise: triple power-up drops
  • Boss Rush: bosses from 22 seconds
  • Overdrive: everything 1.3 times faster, score times 1.5

Beat mode

Free Party and the Daily follow the Beat mode switch in Settings, which is on by default. Party Tour levels are always played on the beat.

A Daily run with a QUAD BOOP.
A Daily run with a QUAD BOOP.

Your crew: hatch, draw, fuse

You dash as a creature you hatched. Eggs come after your first LV 2 clear, from the first clear of each boss level, and each time the star jar fills with 8 new stars. Your crew holds up to 48 creatures from 36 species, in five rarities: COMMON, RARE, EPIC, LEGENDARY and MYTHIC.

A creature's body shape sets its stats. SPIKE widens your boop reach, ROUND recharges energy up to 25% faster, and LONG keeps friends in your line up to 0.45 seconds longer. In Draw you sketch anything and it hatches exactly as drawn, with its shape as its powers. Fuse mixes two creatures into a new egg, and a DNA code lets anyone hatch the exact same creature. The Crewdex records every species and part you have found, and USE IT ANYWHERE turns a creature into stickers, a profile picture, a wallpaper, a trading card or an invite link.

The Crew sheet: reach, energy and friends-stay stats.
The Crew sheet: reach, energy and friends-stay stats.

Records and rankings

Records holds your paintings and badges and, on dopadash.io, the rankings: Free Party all time, Free Party this week and today's Daily, plus challenge replies from friends who tried to beat your score.

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